
Vahlen will admonish the player for killing any more Outsiders. If the player has successfully captured at least one Outsider but has not started researching the Outsider Shard, Dr.This is entirely cosmetic, however they still deal the same amount of damage. The Outsiders fire their Light Plasma Rifles differently from other aliens while other aliens fire about 3-4 shots with short pauses between, the Outsiders fire around 6 shots in very rapid succession.It is not known how the Light Plasma Rifles used by the Outsiders materialize when the Outsiders appear.However, this may be out of line with the appearance of the Sectoid Commander during Operation Devil's Moon, the tutorial mission. A plausible explanation is that the beings known as "Outsiders" were, in fact, merely projections of the Sectoid Commander who, hiding in the Alien Base, used Outsider Shards together with the Hyperwave Relay to safely coordinate operations by proxy through its Psi powers, without actually endangering itself. Outsiders are the only aliens not mentioned or spawned by the Uber Ethereal during the Temple Ship Assault – a curious omission as far as in-universe storyline is concerned – as other robotic/mechanical units such as the Cyberdisc, Drone and Sectopod are represented.Sectoid Commanders (and later lone Ethereals) will take their place. Once you have raided the Alien Base, Outsiders will disappear from the game.The We Have Ways continent bonus does not apply to the Outsider Shard as the shard is treated as an item instead of an alien captive which in turn means the Alien Containment facility isn't required to store it.

This particular tactic may be employed to great effect to obtain plasma weaponry cheaply and safely, especially when the "Marathon" Second Wave option is enabled, due to the increased amount of encounters with this type of enemy. With proper planning, Outsiders can be relatively easy targets to capture given their predictable spawn points and low health. However, stunning multiple Outsiders will allow the intact recovery of their Light Plasma Rifles which can be used once the associated research is complete.

Their high base accuracy combined with the additional boost of the Light Plasma Rifle means Outsiders can, given the opportunity, devastate a low-tech team.

Outsider Shard (Project) - Unlocks Skeleton Key.

The target also suffers a -30 Aim penalty. Originally believed to be dedicated guardians for the alien vessels, later research reveals that these Outsiders may actually be some kind of mobile long-range interstellar communication system.Ī slain Outsider will disintegrate completely, leaving no corpse on the other hand, stunning it with an Arc Thrower will leave behind its crystal core.Ĭan fire a special shot that grants reaction fire at a single target. They are typically located in the core or the command room of the UFO and only appear when XCOM soldiers get close enough to spot their crystals. Vahlen describes the first one discovered as a "being of almost pure energy." Outsiders materialize out of glowing orange crystals and are only encountered inside crashed or landed alien UFOs. Outsiders are a type of alien construct that take the form of a synthetic humanoid, yet contain no organic matter Dr.
